The Centaurs that inhabit the vast area known as the Savage Steppes are in constant motion year round. There are many different tribes, with a few large influential ones that vie for dominance over each other. The Centaur tribes and the clans of Were-Kin are in frequent contest over hunting grounds.


Ability bonuses: +2 constitution, +2 dexterity Size: Medium Speed: 7 squares Vision: Low-light

Languages: Common, choice of one other Skill Bonuses: +2 endurance, +2 perception

Centaur Training: You gain proficiency with and a +1 to attack with shortbows and heavy thrown weapons.

Predator Instinct: You gain combat advantage against a target the first time it becomes bloodied during an encounter until the end of your next turn.

Protect the Pack: When an adjacent ally becomes bloodied, both you and the triggering ally receive a +1 to AC until the end of your next turn.

Wild Frenzy: You can use wild frenzy as an encounter power.

Wild Frenzy Centaur Racial Power

Unleashing your inner fury, you barrage your enemy with a mighty onslaught.


Minor Action Personal

Effect: You spend a healing surge but regain no hitpoints. Instead, you gain a +2 to attack and damage rolls until the end of your next turn.


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